![]() Destroyer, als more one hit damage than the Battlecruiser). Heavy Fighter - breaks cruiser's rapid fire on Light Fighters, good against small cargo fodderĬruiser - Death of Light Fighters and Rocket Launchers (anti-fodder)īattleship - It deals high damage on one target, so you want it to shoot a big target (e.g. Light Fighter - Fodder (used to decrease firepower efficiency of strong ships e.g. Destroyer/Plasma) especially in late game situations. Small Cargo - Extremely fast, can be used as Fodder (used to decrease firepower efficiency of strong ships e.g. =What does each ship do? How can I use that?= You just need to spy few minutes before attack and if his fleet is not arrived you just need to slow down your attack, repeat this process as many times as long his Fleet returns. You will need to send attack on him which will arrive before his Fleet Save returns. First thing is to watch if he is logging before his Fleet Save returns, if not, you have big chance that your Blind hit be successful. To do blind hit, you need times of his online time and times when he is doing Fleet Save. You can attack players planets while he is offline or you can try to get his whole fleet when it's returning from Fleet Save with blind hit. Once you combine watching the activity and probing a planet, you can determine player's online times and Fleet Save times. =Combination of tracked Activity and Fleet Save time= Best thing is to write down when he sent Fleet Save and when it has returned, because you will need those times later. If the fleet returns to same location than it is probably Harvest or Colonization Fleet Save, but if it shows up on another planet/moon than he is doing Deployment Fleet Save. So after his fleet disappeared you will continue to spying but now not only that planet/moon but all his planets/moons. Tricky part is to find out, how is he doing Fleet Save, is it Deployment, Harvest or Colonization. After his fleet disappeared with all his resources you will know that he has done Fleet Save. After you found out where is his fleet, you will need to spy continuously that planet/moon every 15-20 mins. First thing what you need to do is to find out on which planet/moon is he hiding his fleet. To find out when is player doing Fleet Save you will need lot of probes. =Tracking when is player doing Fleet Save= Writing down times when activity indicators were triggered will show you player online time. More about which actions can trigger out activity indicators you can read at: >. Those activity indicators will tell you when is/was player online and making activity. To track someones activity you need to watch on his planets and follow activity indicators. Is that player online? Is that player hiding something from me? Where is he going to fleet save? Can he defend against me alone or does he need help? When attacking a player several things come into play. More information about that later.Įxercise delaying your fleet by ACS on inactives if you have never done that before. A good defender might hold on several times to trick you (e.g. ![]() You now have 30 seconds to recall your fleet to not get destroyed. This probe will see the additional defending fleets in its spy report. Since you are arriving at a later timing now you can send a spying probe on your old arrival time. By doing so you have a decent amount of time to react and adjust to possible defending fleets. Now add a probe on x% (depends on distance) that takes 3 minutes and 30 seconds to reach your target. This probe is allowed to delay your fleet by a maximum of 30% of the fleet's remaining flight time. To make sure you do not run into their defending fleets (even if they are timed pretty well, like 7:59:58 arrival of defending fleets) you want to delay your fleet by adding a probe via ACS to your attack fleet. It is possible that your target might be online and started asking friends to defend him. Your fleet is scheduled to arrive at 08:00:00. ![]() Imagine you attack an active player on a planet or moon. By delaying your fleets arrival time you get the chance to scan possible defenders on your target location before you hit the planet. Even when doing rather small attacks it is always useful to do so. When going for attacks on active players you basically always want to delay your fleet and use a safety probe. That is what fleeting is all about: Making resources by attacking or defending planets/moons and by that either receiving a lot of plunder or harvesting big debris fields. Important is that, when investing into a lot of fleet you want to use it to make resources. Some are absolutely all in on fleet, some keep their mines on a high level while building fleet etc.When exactly an account is considered a fleeter is a subjective decision. ![]() Obviously there are many different types of fleeters.
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